Audio Editor¶
The Audio Editor manages custom sounds, custom music with their loop points, and Classic Reskin audio replacements. It is launched from the in-game editor menu and saves into the currently selected mod folder.
Audio is added by drag and drop. WAV, MP3 and OGG are supported. The editor stores sounds under Sounds, music under Musics, loop metadata beside each music file, and classic replacement maps under Audio Replacements/Classic.
Throughout the editors, audio is referenced by file base name without the extension — so laser_fire.wav is laser_fire. Renaming a file after assigning it breaks every reference to it.
Start Here¶
The Audio Editor Workspace — the tabs, how drag-and-drop behaves, and the waveform timeline's controls.
Then read Mod Audio vs Classic Reskin before adding anything:
- Mod mode adds sounds and music to your own mod.
- Classic Reskin mode replaces the original SOR2 music, voice and SFX — and applies to every mod that uses classic content, such as 30th Anniversary.
Reference Pages¶
- The Audio Editor Workspace
- Mod Audio vs Classic Reskin
- Custom Sounds
- Custom Music
- Loop Points
- Replace Classic Music
- Replace Classic Sounds
Related editor areas: Character Audio Events, Scene Settings, Test Mod.