In-Game Mod Editor¶
The in-game mod editor is the main hub for mod authoring. It lets you create or edit an existing draft mod, configure the mod, launch the bundled editing tools, test gameplay, edit palettes, open scripts, delete drafts, and export a package.
The Character Editor, Level Editor, and Audio Editor are included with the game and are launched from the selected mod's editor menu. They receive the selected mod folder automatically.
Main Tasks¶
- Create New Mod - start a new editable mod folder.
- Mod Settings - edit the mod name, description, preview image, and gameplay settings.
- Difficulty Settings - configure difficulty names, initial lives, credits, game settings multipliers per player-count.
- Open Tools - launch Character Editor, Level Editor, Audio Editor, the palette editor, or the scripts folder.
- Test Mod - launch the selected mod in editor test mode.
- Color Palettes - edit palette variants through the built-in game editor.
- Export Mod - package the mod for use in the main game.
Where Editor Data Lives¶
Editor mods are stored as editable folders. The in-game editor creates and manages those folders for you. The bundled tools then add subfolders such as Entities, Levels, Sounds, Musics, Scripts, Palettes, and replacement data depending on what you edit.
Avoid renaming or moving an editor mod folder while a tool is open. The tools save directly into the selected folder and expect the path passed by the game to stay valid.
Save Expectations¶
Changes are saved as you edit. Consider making frequent backups by copying the editable mod's folder to another location.Test frequently, see Test Mod.
Related references: Character Editor, Level Editor, Audio Editor.