Create Levels

Levels combine gameplay layout, waves, spawns, camera limits, music, and visual scene data.

Goal

Create or edit a playable level for your mod.

Prerequisites

  • A source mod under Editor.
  • Any custom enemies, items, containers, or music you plan to use.
  • Level art prepared as image files if you are replacing or adding backgrounds.

Steps

  1. Open the mod in the in-game editor menu.
  2. Launch the Level Editor.
  3. Choose Mod mode.
  4. Open an existing level or create a new level.
  5. Set the level's scene structure and background art.
  6. Configure camera scroll limits, wall limits, floor area, and transitions.
  7. Add player start positions and level flow.
  8. Place enemy waves, enemy spawns, item spawns, and containers.
  9. Assign music and any scene-specific palette settings.
  10. Add optional level cutscenes.
  11. Save the level.

Testing

Run the level in-game and check:

  • Players cannot walk outside the intended area.
  • Camera scrolling reveals the right art and hides unfinished edges.
  • Waves trigger at the expected time or position.
  • Enemies and items spawn at usable positions.
  • Boss and end-of-level transitions work.
  • Music starts, loops, and changes when expected.
  • Level cutscenes transition back into gameplay.