Create Levels¶
Levels combine gameplay layout, waves, spawns, camera limits, music, and visual scene data.
Goal¶
Create or edit a playable level for your mod.
Prerequisites¶
- A source mod under
Editor. - Any custom enemies, items, containers, or music you plan to use.
- Level art prepared as image files if you are replacing or adding backgrounds.
Steps¶
- Open the mod in the in-game editor menu.
- Launch the Level Editor.
- Choose Mod mode.
- Open an existing level or create a new level.
- Set the level's scene structure and background art.
- Configure camera scroll limits, wall limits, floor area, and transitions.
- Add player start positions and level flow.
- Place enemy waves, enemy spawns, item spawns, and containers.
- Assign music and any scene-specific palette settings.
- Add optional level cutscenes.
- Save the level.
Testing¶
Run the level in-game and check:
- Players cannot walk outside the intended area.
- Camera scrolling reveals the right art and hides unfinished edges.
- Waves trigger at the expected time or position.
- Enemies and items spawn at usable positions.
- Boss and end-of-level transitions work.
- Music starts, loops, and changes when expected.
- Level cutscenes transition back into gameplay.