Replace Classic Sounds¶
Classic sound replacements map original SOR2 voice and SFX entries to sounds in your mod. Use the Audio Editor's Classic Reskin mode.
Replacement Workflow¶
- Open the Audio Editor from the in-game editor menu.
- Choose Classic Reskin.
- Open the Voice or SFX replacement tab.
- Find the original sound you want to replace.
- Drop a sound file onto that entry, or choose an existing sound from your mod.
The editor copies dropped files into the mod's Sounds folder and saves replacement mappings in Audio Replacements/Classic/sound-replacements.json.
Voice vs SFX¶
Voice channel is used for original voice and vocal entries such as grunts, defeated voices, laughs, and character callouts, as well as main hit impacts.
SFX channel is used for general gameplay effects.
Testing¶
- Export your mod. See Export Mod.
- Exit the in-game editor.
- From the SOR2 New Era main menu, access the Skin selection:
Options->Game Skin. - Select your mod.
- Start a game in a mod using the classic content (e.g. 30th Anniversary, Ninpo Kage Bunshin or Classic).
- Confirm that your replacement sounds play.
Related pages: Custom Sounds, Audio Events, Test Mod.