Custom Sounds¶
Custom sounds are short audio files used by characters, items, weapons, projectiles, scripts, and logic events. Add them in the Audio Editor's Mod mode.
Adding Sounds¶
- Open the Audio Editor from the selected mod's in-game editor menu.
- Choose Mod.
- Open the Sounds tab.
- Drag WAV, MP3, or OGG files into the list.
The editor copies files into the mod's Sounds folder. If a dropped file already exists with the same checksum, the editor reuses the existing file. If the name conflicts but the audio differs, it creates a unique name.
Naming¶
Other editors reference sounds by file base name, without the extension. Keep sound names short, readable, and stable. Renaming a file after assigning it to hitboxes or events can break references.
Good examples:
axel_special_hitlaser_fireboss_laughknife_wall_hit
Preview and Delete¶
Activate a sound entry to preview it. Select entries and press Delete to remove them. Deleting a sound can leave broken references in characters or scripts, so search affected content before exporting.
Using Sounds¶
Assign sounds in Audio Events, hitboxes, projectile settings, and level or script logic where applicable.
Related pages: Replace Classic Sounds, Test Mod.