Behaviour Modes
Behaviour fields store the same objectMode values used by the Unity runtime move tables. For players and enemies, the mode value is controller array index * 2. For items, the mode value is (controller array index + 1) * 2, because item mode 0x02 selects the first item controller.
The editor behaviour picker is generated from PlayersMoves.cs, EnemiesMoves.cs, and ItemsMoves.cs. For animation Behaviour, the reference picker is limited by the edited character's Classic base: playable characters can reference only the four classic playable characters, enemies can reference classic enemies, and items can reference classic items. The behaviour list then comes from the selected reference entity.
Animation event override
If an animation defines any logic events, those events override the default behaviour for that animation. In game, a local animation with events applies those events and the local default physics step, then skips the referenced classic move controller. This prevents original mode side effects such as forced mode changes, timers, hard-coded spawns, damage transitions, or special-case movement from leaking into custom event-based animations.
Scripts can still provide custom logic. Animation Behaviour and fallback classic behaviour only run for animations without events.
Player Modes
Max
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
StandingMoveController |
Standing |
0x04 |
4 |
BeingHitMoveController |
Being Hit |
0x06 |
6 |
DeathMoveController |
Death |
0x08 |
8 |
RespawnMoveController |
Respawn |
0x0A |
10 |
KnockOutMoveController |
Knock Out |
0x0C |
12 |
BeingFrontGrabbedMoveController |
Being Front Grabbed |
0x0E |
14 |
BeingBackGrabbedMoveController |
Being Back Grabbed |
0x10 |
16 |
BeingThrownMoveController |
Being Thrown |
0x12 |
18 |
BeingThrownMoveController |
Being Thrown |
0x14 |
20 |
AttackComboMoveController |
Attack Combo |
0x16 |
22 |
GrabAttackComboMoveController |
Grab Attack Combo |
0x18 |
24 |
JumpMoveController |
Jump |
0x1A |
26 |
GrabbingForwardMoveController |
Grabbing Forward |
0x1C |
28 |
GrabbingBackwardMoveController |
Grabbing Backward |
0x1E |
30 |
FrontGrabThrowMoveController |
Front Grab Throw |
0x20 |
32 |
BackGrabThrowMoveController |
Back Grab Throw |
0x22 |
34 |
MaxGrabJumpMoveController |
Max Grab Jump |
0x24 |
36 |
MaxDefSpecialMoveController |
Max Def Special |
0x26 |
38 |
MaxBlitzMoveController |
Max Blitz |
0x28 |
40 |
MaxOffSpecialMoveController |
Max Off Special |
0x2A |
42 |
AlternativeGrabAttackMoveController |
Alternative Grab Attack |
0x2C |
44 |
PickItemMoveController |
Pick Item |
0x2E |
46 |
WeaponThrowMoveController |
Weapon Throw |
0x30 |
48 |
WeaponAttackMoveController |
Weapon Attack |
0x32 |
50 |
EnterScreenMoveController |
Enter Screen |
0x34 |
52 |
SelectCharacterToContinueController |
Select Character To Continue |
0x36 |
54 |
PressStartToJoinController |
Press Start To Join |
0x38 |
56 |
SelectContinueOrGameOverController |
Select Continue Or Game Over |
Axel
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
StandingMoveController |
Standing |
0x04 |
4 |
BeingHitMoveController |
Being Hit |
0x06 |
6 |
DeathMoveController |
Death |
0x08 |
8 |
RespawnMoveController |
Respawn |
0x0A |
10 |
KnockOutMoveController |
Knock Out |
0x0C |
12 |
BeingFrontGrabbedMoveController |
Being Front Grabbed |
0x0E |
14 |
BeingBackGrabbedMoveController |
Being Back Grabbed |
0x10 |
16 |
BeingThrownMoveController |
Being Thrown |
0x12 |
18 |
BeingThrownMoveController |
Being Thrown |
0x14 |
20 |
AttackComboMoveController |
Attack Combo |
0x16 |
22 |
GrabAttackComboMoveController |
Grab Attack Combo |
0x18 |
24 |
JumpMoveController |
Jump |
0x1A |
26 |
GrabbingForwardMoveController |
Grabbing Forward |
0x1C |
28 |
GrabbingBackwardMoveController |
Grabbing Backward |
0x1E |
30 |
FrontGrabThrowMoveController |
Front Grab Throw |
0x20 |
32 |
BackGrabThrowMoveController |
Back Grab Throw |
0x22 |
34 |
VaultMoveController |
Vault |
0x24 |
36 |
AxelDefSpecialMoveController |
Axel Def Special |
0x26 |
38 |
AxelBlitzMoveController |
Axel Blitz |
0x28 |
40 |
AxelOffSpecialMoveController |
Axel Off Special |
0x2A |
42 |
AlternativeGrabAttackMoveController |
Alternative Grab Attack |
0x2C |
44 |
PickItemMoveController |
Pick Item |
0x2E |
46 |
WeaponThrowMoveController |
Weapon Throw |
0x30 |
48 |
WeaponAttackMoveController |
Weapon Attack |
0x32 |
50 |
EnterScreenMoveController |
Enter Screen |
0x34 |
52 |
SelectCharacterToContinueController |
Select Character To Continue |
0x36 |
54 |
PressStartToJoinController |
Press Start To Join |
0x38 |
56 |
SelectContinueOrGameOverController |
Select Continue Or Game Over |
0x3A |
58 |
PlayerShivaTHrowWeaponController |
Player Shiva T Hrow Weapon |
Blaze
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
StandingMoveController |
Standing |
0x04 |
4 |
BeingHitMoveController |
Being Hit |
0x06 |
6 |
DeathMoveController |
Death |
0x08 |
8 |
RespawnMoveController |
Respawn |
0x0A |
10 |
KnockOutMoveController |
Knock Out |
0x0C |
12 |
BeingFrontGrabbedMoveController |
Being Front Grabbed |
0x0E |
14 |
BeingBackGrabbedMoveController |
Being Back Grabbed |
0x10 |
16 |
BeingThrownMoveController |
Being Thrown |
0x12 |
18 |
BeingThrownMoveController |
Being Thrown |
0x14 |
20 |
AttackComboMoveController |
Attack Combo |
0x16 |
22 |
GrabAttackComboMoveController |
Grab Attack Combo |
0x18 |
24 |
JumpMoveController |
Jump |
0x1A |
26 |
GrabbingForwardMoveController |
Grabbing Forward |
0x1C |
28 |
GrabbingBackwardMoveController |
Grabbing Backward |
0x1E |
30 |
FrontGrabThrowMoveController |
Front Grab Throw |
0x20 |
32 |
BackGrabThrowMoveController |
Back Grab Throw |
0x22 |
34 |
VaultMoveController |
Vault |
0x24 |
36 |
BlazeDefSpecialMoveController |
Blaze Def Special |
0x26 |
38 |
BlazeBlitzMoveController |
Blaze Blitz |
0x28 |
40 |
BlazeOffSpecialMoveController |
Blaze Off Special |
0x2A |
42 |
AlternativeGrabAttackMoveController |
Alternative Grab Attack |
0x2C |
44 |
PickItemMoveController |
Pick Item |
0x2E |
46 |
WeaponThrowMoveController |
Weapon Throw |
0x30 |
48 |
WeaponAttackMoveController |
Weapon Attack |
0x32 |
50 |
EnterScreenMoveController |
Enter Screen |
0x34 |
52 |
SelectCharacterToContinueController |
Select Character To Continue |
0x36 |
54 |
PressStartToJoinController |
Press Start To Join |
0x38 |
56 |
SelectContinueOrGameOverController |
Select Continue Or Game Over |
Skate
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
StandingMoveController |
Standing |
0x04 |
4 |
BeingHitMoveController |
Being Hit |
0x06 |
6 |
DeathMoveController |
Death |
0x08 |
8 |
RespawnMoveController |
Respawn |
0x0A |
10 |
KnockOutMoveController |
Knock Out |
0x0C |
12 |
BeingFrontGrabbedMoveController |
Being Front Grabbed |
0x0E |
14 |
BeingBackGrabbedMoveController |
Being Back Grabbed |
0x10 |
16 |
BeingThrownMoveController |
Being Thrown |
0x12 |
18 |
BeingThrownMoveController |
Being Thrown |
0x14 |
20 |
AttackComboMoveController |
Attack Combo |
0x16 |
22 |
GrabAttackComboMoveController |
Grab Attack Combo |
0x18 |
24 |
JumpMoveController |
Jump |
0x1A |
26 |
GrabbingForwardMoveController |
Grabbing Forward |
0x1C |
28 |
GrabbingBackwardMoveController |
Grabbing Backward |
0x1E |
30 |
FrontGrabThrowMoveController |
Front Grab Throw |
0x20 |
32 |
AlternativeGrabAttackMoveController |
Alternative Grab Attack |
0x22 |
34 |
VaultMoveController |
Vault |
0x24 |
36 |
SkateDefSpecialMoveController |
Skate Def Special |
0x26 |
38 |
SkateBlitzMoveController |
Skate Blitz |
0x28 |
40 |
SkateOffSpecialMoveController |
Skate Off Special |
0x2A |
42 |
SkateThrowMoveController |
Skate Throw |
0x2C |
44 |
PickItemMoveController |
Pick Item |
0x2E |
46 |
WeaponThrowMoveController |
Weapon Throw |
0x30 |
48 |
WeaponAttackMoveController |
Weapon Attack |
0x32 |
50 |
EnterScreenMoveController |
Enter Screen |
0x34 |
52 |
SelectCharacterToContinueController |
Select Character To Continue |
0x36 |
54 |
PressStartToJoinController |
Press Start To Join |
0x38 |
56 |
SelectContinueOrGameOverController |
Select Continue Or Game Over |
Enemy Modes
Galsia
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
GalsiaStandingController |
Galsia Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
GalsiaInitializationController |
Galsia Initialization |
0x16 |
22 |
EnemyDistanceActivationController |
Enemy Distance Activation |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
EnemyAttackController |
Enemy Attack |
0x1C |
28 |
DonovanManholeController |
Donovan Manhole |
0x1E |
30 |
EnemyAttackController |
Enemy Attack |
0x20 |
32 |
GalsiaFallFromSkyController |
Galsia Fall From Sky |
0x22 |
34 |
KnifeGalsiaController |
Knife Galsia |
0x24 |
36 |
StandLyingDownController |
Stand Lying Down |
0x26 |
38 |
GalsiaStandUpController_14336 |
Galsia Stand Up |
0x28 |
40 |
GalsiaFallFromSkyDistanceActivationController |
Galsia Fall From Sky Distance Activation |
0x2A |
42 |
GalsiaController_143B4 |
Galsia |
0x2C |
44 |
StandLookingRightController |
Stand Looking Right |
0x2E |
46 |
GalsiaPickUpWeaponController |
Galsia Pick Up Weapon |
Donovan
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
GalsiaStandingController |
Galsia Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
GalsiaInitializationController |
Galsia Initialization |
0x16 |
22 |
EnemyDistanceActivationController |
Enemy Distance Activation |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
EnemyAttackController |
Enemy Attack |
0x1C |
28 |
DonovanManholeController |
Donovan Manhole |
0x1E |
30 |
EnemyAttackController |
Enemy Attack |
0x20 |
32 |
GalsiaFallFromSkyController |
Galsia Fall From Sky |
0x22 |
34 |
KnifeGalsiaController |
Knife Galsia |
0x24 |
36 |
StandLyingDownController |
Stand Lying Down |
0x26 |
38 |
GalsiaStandUpController_14336 |
Galsia Stand Up |
0x28 |
40 |
GalsiaFallFromSkyDistanceActivationController |
Galsia Fall From Sky Distance Activation |
0x2A |
42 |
GalsiaController_143B4 |
Galsia |
0x2C |
44 |
StandLookingRightController |
Stand Looking Right |
0x2E |
46 |
GalsiaPickUpWeaponController |
Galsia Pick Up Weapon |
Jack
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
JackStandingController |
Jack Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
JackInitializationController |
Jack Initialization |
0x16 |
22 |
EnemyAttackController |
Enemy Attack |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
JackPullKnifeController |
Jack Pull Knife |
0x1C |
28 |
JackStabController |
Jack Stab |
0x1E |
30 |
JackThrowKnifeController |
Jack Throw Knife |
0x20 |
32 |
JackEnterFadeIn |
Jack Enter Fade In |
0x22 |
34 |
JackController_14AD6 |
Jack |
Barbon
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
BarbonStandingController |
Barbon Standing |
0x04 |
4 |
BarbonBeingHitController_1572E |
Barbon Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
BarbonInitializationController |
Barbon Initialization |
0x16 |
22 |
EnemyAttackController |
Enemy Attack |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
BarbonThrowController_15682 |
Barbon Throw |
0x1C |
28 |
BarbonThrowController_15682 |
Barbon Throw |
0x1E |
30 |
BarbonRoundKickController_1562A |
Barbon Round Kick |
0x20 |
32 |
BarbonController_156DC |
Barbon |
0x22 |
34 |
BarbonWaitingBehindTheBarController |
Barbon Waiting Behind The Bar |
0x24 |
36 |
BarbonBarMoveRightController_1543C |
Barbon Bar Move Right |
0x26 |
38 |
BarbonTornJacket_154A8 |
Barbon Torn Jacket |
0x28 |
40 |
BarbonBlockRecoilController_157CA |
Barbon Block Recoil |
0x2A |
42 |
BarbonBlockController_15826 |
Barbon Block |
0x2C |
44 |
BarbonBackAlleyWaitingController_15458 |
Barbon Back Alley Waiting |
0x2E |
46 |
EnemyActivationByPlayerDistance |
Enemy Activation By Player Distance |
0x30 |
48 |
BarbonStartFallingFromSkyController_15882 |
Barbon Start Falling From Sky |
0x32 |
50 |
BarbonFallFromSkyController_158AA |
Barbon Fall From Sky |
Electra
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
ElectraStandingController |
Electra Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
ElectraInitializationController |
Electra Initialization |
0x16 |
22 |
ElectraBarWaitingController |
Electra Bar Waiting |
0x18 |
24 |
ElectraBarActivationController |
Electra Bar Activation |
0x1A |
26 |
EnemyAttackController |
Enemy Attack |
0x1C |
28 |
ElectraElectricWhipAttackController |
Electra Electric Whip Attack |
0x1E |
30 |
ElectraFlyKickController |
Electra Fly Kick |
0x20 |
32 |
ElectraShawlBitController |
Electra Shawl Bit |
0x22 |
34 |
ElectraHandBitController |
Electra Hand Bit |
0x24 |
36 |
Electra_UNUSED_Controller_1622A |
Electra_UNUSED_ |
0x26 |
38 |
Electra_UNUSED_Controller_1624A |
Electra_UNUSED_ |
0x28 |
40 |
Electra_UNUSED_Controller_1623E |
Electra_UNUSED_ |
0x2A |
42 |
ElectraWaitToFallController_162E0 |
Electra Wait To Fall |
0x2C |
44 |
ElectraInitiateFallController_16306 |
Electra Initiate Fall |
Signal
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
SignalStandingController |
Signal Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
SignalInitializationController |
Signal Initialization |
0x16 |
22 |
SignalJumpInActivationController |
Signal Jump In Activation |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
SignalThrowController |
Signal Throw |
0x1C |
28 |
SignalThrowController |
Signal Throw |
0x1E |
30 |
SignalSlideController |
Signal Slide |
0x20 |
32 |
SignalFaceBackAndReturnToStandingController |
Signal Face Back And Return To Standing |
0x22 |
34 |
SignalJumpingInController |
Signal Jumping In |
0x24 |
36 |
EnemyActivationByPlayerDistance |
Enemy Activation By Player Distance |
0x26 |
38 |
SignalDistanceActivationController |
Signal Distance Activation |
Biker
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
BikerStandingController_1C5CA |
Biker Standing |
0x04 |
4 |
BikerBeingHitController_1CFEC |
Biker Being Hit |
0x06 |
6 |
BikerDeathController_1CFF8 |
Biker Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
BikerKnockOutController_1D004 |
Biker Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
BikerInitializationController_1C2EA |
Biker Initialization |
0x16 |
22 |
EnemyAttackController |
Enemy Attack |
0x18 |
24 |
BikerController_1CB80 |
Biker |
0x1A |
26 |
BikerGrabController_1D436 |
Biker Grab |
0x1C |
28 |
BikerGrabController_1D436 |
Biker Grab |
0x1E |
30 |
BikerBikeCrashController_1D0E8 |
Biker Bike Crash |
0x20 |
32 |
EnemyDistanceActivationController |
Enemy Distance Activation |
0x22 |
34 |
BikerSitWaitingController_1D4C2 |
Biker Sit Waiting |
0x24 |
36 |
BikerWaitForFirstEnemyToDieController_1D49A |
Biker Wait For First Enemy To Die |
0x26 |
38 |
BikerWaitForFirstEnemyToDieController_1D49A |
Biker Wait For First Enemy To Die |
0x28 |
40 |
BikerWaitForFirstEnemyToDieController_1D49A |
Biker Wait For First Enemy To Die |
0x2A |
42 |
BikerController_1CBDA |
Biker |
0x2C |
44 |
BikerController_1CC2C |
Biker |
0x2E |
46 |
BikerController_1D276 |
Biker |
0x30 |
48 |
EnemyAttackController |
Enemy Attack |
0x32 |
50 |
EnemyAttackController |
Enemy Attack |
0x34 |
52 |
BikerBackgroundJumpController_1D206 |
Biker Background Jump |
0x36 |
54 |
BikerController_1CCEE |
Biker |
0x38 |
56 |
BikerGrenadeThrowController_1CD88 |
Biker Grenade Throw |
0x3A |
58 |
BikerController_1CE98 |
Biker |
0x3C |
60 |
BikerBikeRidingAirController_1CEE0 |
Biker Bike Riding Air |
0x3E |
62 |
BikerRidingController_1CF2E |
Biker Riding |
0x40 |
64 |
BikerBackgroundThrowGrenadeController_1D30E |
Biker Background Throw Grenade |
0x42 |
66 |
BikerBikeRidingInitializationController_1CA04 |
Biker Bike Riding Initialization |
0x44 |
68 |
BikerController_1CB72 |
Biker |
0x46 |
70 |
BikerController_1D52A |
Biker |
0x48 |
72 |
BikerController_1D2EE |
Biker |
Ninja
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
NinjaStandingController_1AD20 |
Ninja Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
NinjaInitializationController_1AA0E |
Ninja Initialization |
0x16 |
22 |
EnemyAttackController |
Enemy Attack |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
NinjaInitThrowController_1BA28 |
Ninja Init Throw |
0x1C |
28 |
NinjaInitThrowController_1BA28 |
Ninja Init Throw |
0x1E |
30 |
NinjaThrowController_1BA82 |
Ninja Throw |
0x20 |
32 |
NinjaSingleShurikenController_1BAD4 |
Ninja Single Shuriken |
0x22 |
34 |
NinjaShurikenMovementController_1BBD0 |
Ninja Shuriken Movement |
0x24 |
36 |
NinjaController_1BC46 |
Ninja |
0x26 |
38 |
NinjaController_1BC86 |
Ninja |
0x28 |
40 |
NinjaShurikenDisappearController_1BCB6 |
Ninja Shuriken Disappear |
0x2A |
42 |
NinjaInitJumpController_1BCE6 |
Ninja Init Jump |
0x2C |
44 |
NinjaJumpController_1BD34 |
Ninja Jump |
0x2E |
46 |
NinjaController_1BDA6 |
Ninja |
0x30 |
48 |
NinjaJumpAttackController_1BDBE |
Ninja Jump Attack |
0x32 |
50 |
EnemyAttackController |
Enemy Attack |
0x34 |
52 |
NinjaTrippleShurikenController_1BE08 |
Ninja Tripple Shuriken |
0x36 |
54 |
NinjaEvadeController_1BF84 |
Ninja Evade |
0x38 |
56 |
EnemyAttackController |
Enemy Attack |
0x3A |
58 |
NinjaController_1BFD6 |
Ninja |
0x3C |
60 |
NinjaController_1C004 |
Ninja |
0x3E |
62 |
NinjaController_1C07A |
Ninja |
0x40 |
64 |
EnemyAttackController |
Enemy Attack |
0x42 |
66 |
EnemyAttackController |
Enemy Attack |
0x44 |
68 |
EnemyAttackController |
Enemy Attack |
0x46 |
70 |
EnemyActivationByPlayerDistance |
Enemy Activation By Player Distance |
0x48 |
72 |
NinjaWaitingHookedController_1C092 |
Ninja Waiting Hooked |
0x4A |
74 |
NinjaController_1C0E6 |
Ninja |
0x4C |
76 |
NinjaBeforeInitJumpController_1C0B8 |
Ninja Before Init Jump |
Bongo
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
BongoStandingController_16DD6 |
Bongo Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
BongoInitializationController_16BBE |
Bongo Initialization |
0x16 |
22 |
EnemyAttackController |
Enemy Attack |
0x18 |
24 |
BongoJumpKickController_172EA |
Bongo Jump Kick |
0x1A |
26 |
BongoSquashController_173DC |
Bongo Squash |
0x1C |
28 |
EnemyAttackController |
Enemy Attack |
0x1E |
30 |
BongoBreathInBeforeFireThrowController_170F4 |
Bongo Breath In Before Fire Throw |
0x20 |
32 |
BongoFireThrowMovementController_17132 |
Bongo Fire Throw Movement |
0x22 |
34 |
BongoFireParticleController_1722A |
Bongo Fire Particle |
0x24 |
36 |
EnemyActivationByPlayerDistance |
Enemy Activation By Player Distance |
0x26 |
38 |
BongoWaitToFallController_1744A |
Bongo Wait To Fall |
0x28 |
40 |
BongoInitiateFallController_17470 |
Bongo Initiate Fall |
0x2A |
42 |
BongoFallController_174BA |
Bongo Fall |
Hakuyo
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
HakuyoStandingController_18752 |
Hakuyo Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
HakuyoInitializationController_1851E |
Hakuyo Initialization |
0x16 |
22 |
EnemyAttackController |
Enemy Attack |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
HakuyoFireFistController_18B7C |
Hakuyo Fire Fist |
0x1C |
28 |
EnemyAttackController |
Enemy Attack |
0x1E |
30 |
HakuyoJumpController_18A54 |
Hakuyo Jump |
0x20 |
32 |
HakuyoJumpKickController_18B44 |
Hakuyo Jump Kick |
0x22 |
34 |
EnemyActivationByPlayerDistance |
Enemy Activation By Player Distance |
0x24 |
36 |
HakuyoController_18BCE |
Hakuyo |
0x26 |
38 |
HakuyoInitJumpController_18BF4 |
Hakuyo Init Jump |
Kickboxer
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
KickboxerStandingController_1930A |
Kickboxer Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
KickboxerInitializationController_190D6 |
Kickboxer Initialization |
0x16 |
22 |
KickboxerGrabKnockoutKickController_19866 |
Kickboxer Grab Knockout Kick |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
KickboxerGrabKneeController_197F6 |
Kickboxer Grab Knee |
0x1C |
28 |
KickboxerGrabKneeController_197F6 |
Kickboxer Grab Knee |
0x1E |
30 |
EnemyAttackController |
Enemy Attack |
0x20 |
32 |
EnemyAttackController |
Enemy Attack |
0x22 |
34 |
KickboxerJumpKneeController_1968E |
Kickboxer Jump Knee |
0x24 |
36 |
KickboxerBlockController_198BE |
Kickboxer Block |
0x26 |
38 |
EnemyActivationByPlayerDistance |
Enemy Activation By Player Distance |
0x28 |
40 |
KickboxerCheckDistanceToFallFromSkyController_19924 |
Kickboxer Check Distance To Fall From Sky |
0x2A |
42 |
KickboxerInitFallFromSkyController_1994A |
Kickboxer Init Fall From Sky |
0x2C |
44 |
KickboxerFallFromSkyController_19972 |
Kickboxer Fall From Sky |
Jet
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
JetStandingController_19CE8 |
Jet Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
JetKnockOutController_1A0C6 |
Jet Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
JetBeingBackGrabbedController_1A798 |
Jet Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
JetInitializationController_19A2C |
Jet Initialization |
0x16 |
22 |
JetRocketPunchController_1A4A8 |
Jet Rocket Punch |
0x18 |
24 |
JetController_1A26E |
Jet |
0x1A |
26 |
JetRocketSlamController_1A5CE |
Jet Rocket Slam |
0x1C |
28 |
JetRocketSlamController_1A5CE |
Jet Rocket Slam |
0x1E |
30 |
JetPrepareRocketKickController_1A314 |
Jet Prepare Rocket Kick |
0x20 |
32 |
JetRocketKickController_1A376 |
Jet Rocket Kick |
0x22 |
34 |
JetController_1A3FE |
Jet |
0x24 |
36 |
JetDropChargeController_1A420 |
Jet Drop Charge |
0x26 |
38 |
JetDropRocketPunchController_1A45C |
Jet Drop Rocket Punch |
0x28 |
40 |
JetDropThrowController_1A4FA |
Jet Drop Throw |
0x2A |
42 |
JetDropRocketSlamController_1A624 |
Jet Drop Rocket Slam |
0x2C |
44 |
JetOnDropSlamController_1A65E |
Jet On Drop Slam |
0x2E |
46 |
JetAfterDropSlamController_1A722 |
Jet After Drop Slam |
0x30 |
48 |
JetGrabEscapeController_1A86E |
Jet Grab Escape |
0x32 |
50 |
JetController_1A77E |
Jet |
0x34 |
52 |
JetController_1A8CC |
Jet |
0x36 |
54 |
JetController_1A904 |
Jet |
Zamza
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
ZamzaStandingController_1783C |
Zamza Standing |
0x04 |
4 |
ZamzaBeingHitController_17E7C |
Zamza Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
ZamzaKnockOutController_17C4A |
Zamza Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
ZamzaInitializationController_1759C |
Zamza Initialization |
0x16 |
22 |
ZamzaController_17BAC |
Zamza |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
ZamzaThrowController_17BF2 |
Zamza Throw |
0x1C |
28 |
ZamzaThrowController_17BF2 |
Zamza Throw |
0x1E |
30 |
ZamzaStartJumpController_17FC4 |
Zamza Start Jump |
0x20 |
32 |
ZamzaJumpRollController_18040 |
Zamza Jump Roll |
0x22 |
34 |
ZamzaController_18116 |
Zamza |
0x24 |
36 |
ZamzaBlockController_17F10 |
Zamza Block |
0x26 |
38 |
ZamzaThrowEndController_17E30 |
Zamza Throw End |
0x28 |
40 |
ZamzaSlideController_1812E |
Zamza Slide |
0x2A |
42 |
ZamzaPrepareRollAttackController_181A2 |
Zamza Prepare Roll Attack |
0x2C |
44 |
ZamzaRollController_181D4 |
Zamza Roll |
0x2E |
46 |
ZamzaJumpKickController_1804A |
Zamza Jump Kick |
0x30 |
48 |
ZamzaUppercutController_1823E |
Zamza Uppercut |
0x32 |
50 |
ZamzaShadowInitializationController_1830E |
Zamza Shadow Initialization |
0x34 |
52 |
ZamzaShadowDropController_18364 |
Zamza Shadow Drop |
0x36 |
54 |
ZamzaShadowStay1Controller_183A4 |
Zamza Shadow Stay1 |
0x38 |
56 |
ZamzaShadowStay2Controller_183C6 |
Zamza Shadow Stay2 |
0x3A |
58 |
ZamzaShadowFadeInController_183D8 |
Zamza Shadow Fade In |
0x3C |
60 |
ZamzaReadyToFallFromSkyController_1845A |
Zamza Ready To Fall From Sky |
0x3E |
62 |
ZamzaFallFromSkyController_1847A |
Zamza Fall From Sky |
0x40 |
64 |
ZamzaReturnToStandingAfterFallingController_184C6 |
Zamza Return To Standing After Falling |
R.Bear
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
BearStandingController_1201A |
Bear Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
BearBeingBackGrabbedController_12560 |
Bear Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
BearInitializationController_11E0C |
Bear Initialization |
0x16 |
22 |
BearPunchController_124A2 |
Bear Punch |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
BearGrabAttackController_1236A |
Bear Grab Attack |
0x1C |
28 |
BearGrabAttackController_1236A |
Bear Grab Attack |
0x1E |
30 |
EnemyAttackController |
Enemy Attack |
0x20 |
32 |
BearDashController_125AA |
Bear Dash |
0x22 |
34 |
BearCrushController_1265A |
Bear Crush |
0x24 |
36 |
BearUppercutController_127EC |
Bear Uppercut |
0x26 |
38 |
BearDistanceActivationController_1288A |
Bear Distance Activation |
0x28 |
40 |
BearInitializeFallController_128BE |
Bear Initialize Fall |
0x2A |
42 |
BearFallController_128E6 |
Bear Fall |
0x2C |
44 |
BearController_12462 |
Bear |
0x2E |
46 |
BearHeadbuttController_123EE |
Bear Headbutt |
Abadede
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
AbadedeStandingController_12C00 |
Abadede Standing |
0x04 |
4 |
AbadedeBeingHitController_13180 |
Abadede Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
AbadedeBeingFrontGrabbedController_137A4 |
Abadede Being Front Grabbed |
0x0E |
14 |
AbadedeBeingBackGrabbedController_13826 |
Abadede Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
AbadedeInitializationController_129DA |
Abadede Initialization |
0x16 |
22 |
AbadedeController_1342A |
Abadede |
0x18 |
24 |
AbadedeController_13400 |
Abadede |
0x1A |
26 |
AbadedeInitBackSlamController_138F6 |
Abadede Init Back Slam |
0x1C |
28 |
AbadedeInitBackSlamController_138F6 |
Abadede Init Back Slam |
0x1E |
30 |
EnemyAttackController |
Enemy Attack |
0x20 |
32 |
AbadedeJumpAttackController_135F6 |
Abadede Jump Attack |
0x22 |
34 |
AbadedeDefSpecialController_129B0 |
Abadede Def Special |
0x24 |
36 |
AbadedeThrowController_1323A |
Abadede Throw |
0x26 |
38 |
AbadedeInitHeadBashController_13306 |
Abadede Init Head Bash |
0x28 |
40 |
AbadedeHeadBashContinuationController_1339C |
Abadede Head Bash Continuation |
0x2A |
42 |
AbadedeDistanceActivationController_138C0 |
Abadede Distance Activation |
0x2C |
44 |
AbadedeRunController_134CC |
Abadede Run |
0x2E |
46 |
AbadedeBlitzController_135BA |
Abadede Blitz |
0x30 |
48 |
AbadedeController_13954 |
Abadede |
0x32 |
50 |
AbadedeController_139AA |
Abadede |
0x34 |
52 |
AbadedeFallFromSkyController_139D2 |
Abadede Fall From Sky |
Particle
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
ParticleStandingController_1D812 |
Particle Standing |
0x04 |
4 |
ParticleBeingHitController |
Particle Being Hit |
0x06 |
6 |
ParticleDeathController |
Particle Death |
0x08 |
8 |
ParticleClearController_1DD7E |
Particle Clear |
0x0A |
10 |
ParticleKnockOutController_1DDBC |
Particle Knock Out |
0x0C |
12 |
ParticleBeingFrontGrabbedController_1E3F8 |
Particle Being Front Grabbed |
0x0E |
14 |
ParticleBeingBackGrabbedController_1E476 |
Particle Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
ParticleInitializationController_1D5DE |
Particle Initialization |
0x16 |
22 |
EnemyActivationByPlayerDistance |
Enemy Activation By Player Distance |
0x18 |
24 |
ParticleForwardSpikeController_1E08A |
Particle Forward Spike |
0x1A |
26 |
ParticleUpSpikeController_1E100 |
Particle Up Spike |
0x1C |
28 |
ParticleRoundSpikeController_1E230 |
Particle Round Spike |
0x1E |
30 |
ParticleShootLaserController_1DF60 |
Particle Shoot Laser |
0x20 |
32 |
ParticleLaserController_1E050 |
Particle Laser |
0x22 |
34 |
ParticleController_1E540 |
Particle |
0x24 |
36 |
ParticleController_1E576 |
Particle |
0x26 |
38 |
ParticleController_1E59C |
Particle |
0x28 |
40 |
ParticleFallFromSkyController_1E5C4 |
Particle Fall From Sky |
Mr.X
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
MrXStandingController_1E8BC |
Mr X Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
MrXDeathController_1F37C |
Mr X Death |
0x08 |
8 |
MrXClearController_1F49C |
Mr X Clear |
0x0A |
10 |
MrXKnockedOutController_1F4FC |
Mr X Knocked Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
MrXInitializationController_1E6CC |
Mr X Initialization |
0x16 |
22 |
EnemyAttackController |
Enemy Attack |
0x18 |
24 |
MrXWaitToSendShivaController_1EBC0 |
Mr X Wait To Send Shiva |
0x1A |
26 |
MrXSendShivaController_1EC54 |
Mr X Send Shiva |
0x1C |
28 |
MrXWaitForShivaDeathController_1EC96 |
Mr X Wait For Shiva Death |
0x1E |
30 |
MrXStandUpController_1ED60 |
Mr X Stand Up |
0x20 |
32 |
MrXBulletRicochetFallDownController_1EE8C |
Mr X Bullet Ricochet Fall Down |
0x22 |
34 |
MrXBossPhaseActivationController_1EEF6 |
Mr X Boss Phase Activation |
0x24 |
36 |
MrXHorizontalFireController_1EF74 |
Mr X Horizontal Fire |
0x26 |
38 |
MrXDiagonalFireController_1EFCA |
Mr X Diagonal Fire |
0x28 |
40 |
MrXVerticalFireController_1F03C |
Mr X Vertical Fire |
0x2A |
42 |
MrXBulletsRicochetPhysicsController_1F0BE |
Mr X Bullets Ricochet Physics |
0x2C |
44 |
MrXBulletFlyController_1F340 |
Mr X Bullet Fly |
Shiva
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
ShivaStandingController_1F800 |
Shiva Standing |
0x04 |
4 |
ShivaBeingHitController_2076A |
Shiva Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
ShivaKnockedOutController_1FF3C |
Shiva Knocked Out |
0x0C |
12 |
ShivaBeingFrontGrabbedController_201DA |
Shiva Being Front Grabbed |
0x0E |
14 |
ShivaBeingBackGrabbedController_20258 |
Shiva Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
ShivaInitializationController_1F69A |
Shiva Initialization |
0x16 |
22 |
EnemyAttackController |
Enemy Attack |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
ShivaFrontGrabController_1FCBC |
Shiva Front Grab |
0x1C |
28 |
ShivaBackGrabController_1FCFC |
Shiva Back Grab |
0x1E |
30 |
EnemyAttackController |
Enemy Attack |
0x20 |
32 |
ShivaWaitToEnterController_1FDFC |
Shiva Wait To Enter |
0x22 |
34 |
ShivaBackSlamController_1FD6E |
Shiva Back Slam |
0x24 |
36 |
ShivaStandUpController_1FF0C |
Shiva Stand Up |
0x26 |
38 |
ShivaBlockController_20174 |
Shiva Block |
0x28 |
40 |
ShivaInvincibleAttackController_207E6 |
Shiva Invincible Attack |
0x2A |
42 |
ShivaGrabAttackController_202D8 |
Shiva Grab Attack |
0x2C |
44 |
ShivaVaultController_2034E |
Shiva Vault |
0x2E |
46 |
ShivaJumpController_2051E |
Shiva Jump |
0x30 |
48 |
ShivaPrepareToDashController_203F4 |
Shiva Prepare To Dash |
0x32 |
50 |
ShivaDashController_20442 |
Shiva Dash |
0x34 |
52 |
ShivaStopDashController_204D0 |
Shiva Stop Dash |
0x36 |
54 |
ShivaJumpAttackController_2063A |
Shiva Jump Attack |
0x38 |
56 |
ShivaFinalCrashController_20672 |
Shiva Final Crash |
0x3A |
58 |
ShivaJumpEntranceController_1FE38 |
Shiva Jump Entrance |
Ninja (Kunai)
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
NinjaStandingController_1AD20 |
Ninja Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
NinjaInitializationController_1AA0E |
Ninja Initialization |
0x16 |
22 |
EnemyAttackController |
Enemy Attack |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
NinjaInitThrowController_1BA28 |
Ninja Init Throw |
0x1C |
28 |
NinjaInitThrowController_1BA28 |
Ninja Init Throw |
0x1E |
30 |
NinjaThrowController_1BA82 |
Ninja Throw |
0x20 |
32 |
NinjaSingleShurikenController_1BAD4 |
Ninja Single Shuriken |
0x22 |
34 |
NinjaShurikenMovementController_1BBD0 |
Ninja Shuriken Movement |
0x24 |
36 |
NinjaController_1BC46 |
Ninja |
0x26 |
38 |
NinjaController_1BC86 |
Ninja |
0x28 |
40 |
NinjaShurikenDisappearController_1BCB6 |
Ninja Shuriken Disappear |
0x2A |
42 |
NinjaInitJumpController_1BCE6 |
Ninja Init Jump |
0x2C |
44 |
NinjaJumpController_1BD34 |
Ninja Jump |
0x2E |
46 |
NinjaController_1BDA6 |
Ninja |
0x30 |
48 |
NinjaJumpAttackController_1BDBE |
Ninja Jump Attack |
0x32 |
50 |
EnemyAttackController |
Enemy Attack |
0x34 |
52 |
NinjaTrippleShurikenController_1BE08 |
Ninja Tripple Shuriken |
0x36 |
54 |
NinjaEvadeController_1BF84 |
Ninja Evade |
0x38 |
56 |
EnemyAttackController |
Enemy Attack |
0x3A |
58 |
NinjaController_1BFD6 |
Ninja |
0x3C |
60 |
NinjaController_1C004 |
Ninja |
0x3E |
62 |
NinjaController_1C07A |
Ninja |
0x40 |
64 |
EnemyAttackController |
Enemy Attack |
0x42 |
66 |
EnemyAttackController |
Enemy Attack |
0x44 |
68 |
EnemyAttackController |
Enemy Attack |
0x46 |
70 |
EnemyActivationByPlayerDistance |
Enemy Activation By Player Distance |
0x48 |
72 |
NinjaWaitingHookedController_1C092 |
Ninja Waiting Hooked |
0x4A |
74 |
NinjaController_1C0E6 |
Ninja |
0x4C |
76 |
NinjaBeforeInitJumpController_1C0B8 |
Ninja Before Init Jump |
Ninja (Sword)
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
NinjaStandingController_1AD20 |
Ninja Standing |
0x04 |
4 |
EnemyBeingHitController |
Enemy Being Hit |
0x06 |
6 |
EnemyDeathController |
Enemy Death |
0x08 |
8 |
EnemyClearController |
Enemy Clear |
0x0A |
10 |
EnemyKnockOutController |
Enemy Knock Out |
0x0C |
12 |
EnemyBeingFrontGrabbedController |
Enemy Being Front Grabbed |
0x0E |
14 |
EnemyBeingBackGrabbedController |
Enemy Being Back Grabbed |
0x10 |
16 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x12 |
18 |
EnemyBeingThrownController |
Enemy Being Thrown |
0x14 |
20 |
NinjaInitializationController_1AA0E |
Ninja Initialization |
0x16 |
22 |
EnemyAttackController |
Enemy Attack |
0x18 |
24 |
EnemyAttackController |
Enemy Attack |
0x1A |
26 |
NinjaInitThrowController_1BA28 |
Ninja Init Throw |
0x1C |
28 |
NinjaInitThrowController_1BA28 |
Ninja Init Throw |
0x1E |
30 |
NinjaThrowController_1BA82 |
Ninja Throw |
0x20 |
32 |
NinjaSingleShurikenController_1BAD4 |
Ninja Single Shuriken |
0x22 |
34 |
NinjaShurikenMovementController_1BBD0 |
Ninja Shuriken Movement |
0x24 |
36 |
NinjaController_1BC46 |
Ninja |
0x26 |
38 |
NinjaController_1BC86 |
Ninja |
0x28 |
40 |
NinjaShurikenDisappearController_1BCB6 |
Ninja Shuriken Disappear |
0x2A |
42 |
NinjaInitJumpController_1BCE6 |
Ninja Init Jump |
0x2C |
44 |
NinjaJumpController_1BD34 |
Ninja Jump |
0x2E |
46 |
NinjaController_1BDA6 |
Ninja |
0x30 |
48 |
NinjaJumpAttackController_1BDBE |
Ninja Jump Attack |
0x32 |
50 |
EnemyAttackController |
Enemy Attack |
0x34 |
52 |
NinjaTrippleShurikenController_1BE08 |
Ninja Tripple Shuriken |
0x36 |
54 |
NinjaEvadeController_1BF84 |
Ninja Evade |
0x38 |
56 |
EnemyAttackController |
Enemy Attack |
0x3A |
58 |
NinjaController_1BFD6 |
Ninja |
0x3C |
60 |
NinjaController_1C004 |
Ninja |
0x3E |
62 |
NinjaController_1C07A |
Ninja |
0x40 |
64 |
EnemyAttackController |
Enemy Attack |
0x42 |
66 |
EnemyAttackController |
Enemy Attack |
0x44 |
68 |
EnemyAttackController |
Enemy Attack |
0x46 |
70 |
EnemyActivationByPlayerDistance |
Enemy Activation By Player Distance |
0x48 |
72 |
NinjaWaitingHookedController_1C092 |
Ninja Waiting Hooked |
0x4A |
74 |
NinjaController_1C0E6 |
Ninja |
0x4C |
76 |
NinjaBeforeInitJumpController_1C0B8 |
Ninja Before Init Jump |
Blast
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
ExplosionController_18E96 |
Explosion |
0x04 |
4 |
ExplosionController_18E90 |
Explosion |
0x06 |
6 |
ExplosionController_18DF8 |
Explosion |
0x08 |
8 |
ExplosionController_18E74 |
Explosion |
0x0A |
10 |
ExplosionController_18DC2 |
Explosion |
Vehelits
| Mode |
Decimal |
Controller |
Label |
0x00 |
0 |
null |
No controller |
0x02 |
2 |
VehelitsStandingController_2099C |
Vehelits Standing |
0x04 |
4 |
VehelitsBeingHitController_20A7A |
Vehelits Being Hit |
0x06 |
6 |
VehelitsDeathController_20B94 |
Vehelits Death |
0x08 |
8 |
VehelitsDeathController_20B94 |
Vehelits Death |
0x0A |
10 |
VehelitsBeingHitController_20A7A |
Vehelits Being Hit |
0x0C |
12 |
VehelitsStandingController_2099C |
Vehelits Standing |
0x0E |
14 |
VehelitsStandingController_2099C |
Vehelits Standing |
0x10 |
16 |
VehelitsStandingController_2099C |
Vehelits Standing |
0x12 |
18 |
VehelitsStandingController_2099C |
Vehelits Standing |
0x14 |
20 |
VehelitsInitializationController_20822 |
Vehelits Initialization |
0x16 |
22 |
VehelitsHitReactionController_20B16 |
Vehelits Hit Reaction |
0x18 |
24 |
VehelitsSpawnController_20934 |
Vehelits Spawn |
Item Modes
Knife
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
null |
No controller |
0x04 |
4 |
ItemController_10E2E |
Item |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
0x0E |
14 |
null |
No controller |
0x10 |
16 |
null |
No controller |
Pipe
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
null |
No controller |
0x04 |
4 |
ItemController_10E2E |
Item |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
0x0E |
14 |
null |
No controller |
0x10 |
16 |
null |
No controller |
Galsia (2)
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
null |
No controller |
0x04 |
4 |
ItemController_10E2E |
Item |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
0x0E |
14 |
null |
No controller |
0x10 |
16 |
null |
No controller |
Sword
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
null |
No controller |
0x04 |
4 |
ItemController_10E2E |
Item |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
0x0E |
14 |
null |
No controller |
0x10 |
16 |
null |
No controller |
Kunai
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
null |
No controller |
0x04 |
4 |
ItemController_10E2E |
Item |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
0x0E |
14 |
null |
No controller |
0x10 |
16 |
null |
No controller |
Grenade
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
GrenadeController_11C7A |
Grenade |
0x04 |
4 |
GrenadeController_11CA6 |
Grenade |
0x06 |
6 |
GrenadeController_11CF8 |
Grenade |
0x08 |
8 |
GrenadeController_11C7A |
Grenade |
0x0A |
10 |
GrenadeController_11C7A |
Grenade |
0x0C |
12 |
GrenadeController_11CF8 |
Grenade |
0x0E |
14 |
null |
No controller |
0x10 |
16 |
GrenadeController_11C62 |
Grenade |
Galsia (3)
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
null |
No controller |
0x04 |
4 |
ItemController_10E2E |
Item |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
0x0E |
14 |
null |
No controller |
0x10 |
16 |
null |
No controller |
Barbon Jacket
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
BarbonJacketStripsController |
Barbon Jacket Strips |
Bin
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Manhole
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
ManholeOffController |
Manhole Off |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Lamp
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Table
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Table (2)
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Table (3)
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Table (4)
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Chair
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Trash Can
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Oil Barrel
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Truck door debris
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Truck door debris (2)
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Electric box
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Electric box (2)
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Barrier
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Light
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Arcade
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Ship Pole
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Obj 2
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Obj 3
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Obj 4
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Sandbag
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Sandbag (2)
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Sandbag (3)
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Sandbag (4)
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Crate
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Obj 5
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Vehelits (2)
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Vase
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Alien Egg
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ContainerBreakController_10C28 |
Container Break |
0x04 |
4 |
BreakingContainerController_10D0C |
Breaking Container |
0x06 |
6 |
FlyingWeaponController |
Flying Weapon |
0x08 |
8 |
ItemOnTheGroundController_10DB8 |
Item On The Ground |
0x0A |
10 |
WeaponDisappearController |
Weapon Disappear |
0x0C |
12 |
null |
No controller |
Cash Bag
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x04 |
4 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x06 |
6 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x08 |
8 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0A |
10 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0C |
12 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0E |
14 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x10 |
16 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
Gold Bars
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x04 |
4 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x06 |
6 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x08 |
8 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0A |
10 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0C |
12 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0E |
14 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x10 |
16 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
1UP
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x04 |
4 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x06 |
6 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x08 |
8 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0A |
10 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0C |
12 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0E |
14 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x10 |
16 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
Apple
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x04 |
4 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x06 |
6 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x08 |
8 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0A |
10 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0C |
12 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0E |
14 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x10 |
16 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
Chicken
| Mode |
Decimal |
Controller |
Label |
0x02 |
2 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x04 |
4 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x06 |
6 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x08 |
8 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0A |
10 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0C |
12 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x0E |
14 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |
0x10 |
16 |
ItemDisappearToTheLeftController |
Item Disappear To The Left |