Add New Color Palettes

Add new color palettes is a playable-character workflow. It adds extra palette choices for Classic playable characters on character select. It is not the workflow for enemy palettes, item palettes, level palettes, or full sprite replacements.

Supported Target

Use this workflow for playable characters only, such as:

  • Axel
  • Blaze
  • Skate
  • Max
  • Shiva
  • other playable Classic entities exposed by the current build

Do not use this page for Galsia, Donovan, weapons, food, containers, or background objects.

File Location

Place palette PNGs under:

Editor/<Pack Name>/Palettes/Classic/<Playable Character>/palette <n>.png

Example:

Editor/My Reskin/
  Palettes/
    Classic/
      Axel/
        palette 0.png
        palette 1.png
        palette 2.png

The folder name Classic targets the Classic pack. The character folder name targets the playable entity.

Palette Image Expectations

Palette files are PNG images used as palette providers. Keep them consistent with the character's indexed-color expectations:

  • use the same palette dimensions as the generated or reference palette files
  • keep color order stable
  • keep transparent or reserved colors where the reference palette uses them
  • name files consistently as palette 0.png, palette 1.png, and so on

If you generated palettes through the editor, keep the generated output instead of rebuilding by hand unless you know the palette format.

How The Game Uses Them

The runtime collects palette providers for the target playable entity. On character select, players can cycle through available palettes. In multiplayer, the select screen skips already-used palettes when possible so two players choosing the same character can remain visually distinct.

Testing

Test palette additions on the character select screen and in gameplay:

  • every added palette appears in the selector
  • HUD icons use the selected palette
  • sprites do not show unexpected color bands
  • multiplayer selection still gives distinct colors when possible
  • special effects or alternate sprites still look acceptable

Common Mistakes

Symptom Check
Palette does not appear Folder path must be Palettes/Classic/<Playable Character>/.
Palette appears on wrong character Check the character folder name.
Sprite colors look scrambled Palette color order or dimensions do not match the expected guide.
Enemy palette did not change This workflow is only for playable characters. Use entity art, scene palette data, or entity replacement work for enemies.