Mod Levels vs Classic Reskin¶
The Level Editor has two main modes: Mod and Classic Reskin. Choose the mode based on whether you need new playable level logic or replacement visuals for original SOR2 content.
Mod Levels¶
Use Mod mode to create a level set owned by your mod. Mod levels can define gameplay structure and art together.
Mod levels can include:
- Level files such as
level 1.json. - Art files such as
level 1 - art.json. - Optional cutscene files such as
level 1 - cutscenes.json. - Level-specific entities scale.
- Scene navigation settings.
- Enemy and item spawns.
- Walls, scroll limits, diagonal limits, and custom collision shapes.
- Background layers, images, and animations.
- Scene music.
Use Mod mode for new campaigns, custom stages, challenge rooms, or gameplay layouts that differ from classic SOR2.
Classic Reskin¶
Use Classic Reskin to replace the original SOR2 art and special screens while keeping the classic level structure. Classic reskin level art is saved under Level Replacements/Classic.
Classic Reskin mode is best for:
- Replacing classic stage art.
- Adding replacement cutscenes for classic levels.
- Replacing title, presentation, or ending-style screens.
- Matching original scene counts and layer behavior.
Classic Reskin mode does not focus on editing enemy waves or gameplay scene logic. Use Mod mode when you need to change spawns, walls, or level progression.