Create Cutscenes¶
Cutscenes use level-style visual scenes without normal combat flow. They can introduce a level, present the mod, replace Classic presentation scenes, or end a story.
Goal¶
Create a simple cutscene sequence and connect it to your mod.
Prerequisites¶
- A source mod under
Editor. - Cutscene art prepared as image layers.
- Music or sound files if the cutscene uses custom audio.
Steps¶
- Open the mod in the in-game editor menu.
- Launch the Level Editor.
- Choose the mode that matches your target:
- Mod for your own level cutscenes, presentation, or ending scenes.
- Classic Reskin for replacing Classic title, presentation, ending, or level cutscenes.
- Create or open the cutscene file.
- Add one or more scenes.
- Add background, foreground, or animated layers.
- Set timing, camera movement, music, and scene end behavior.
- Save the cutscene.
- Test the transition from menu or gameplay into the cutscene and out of it.
Testing¶
- Confirm every scene displays at the intended size and position.
- Confirm the cutscene ends instead of trapping the player.
- Confirm music starts, loops, stops, or changes correctly.
- Test widescreen and standard screen modes if your art reaches the screen edge.
- Test on a fresh game launch after saving.