What You Can Build¶
What New Era mods can do:
Custom Mod, which may be: - A new playable game mod, or - A non-playable mod, destined to provide tools and components for use in other mods. E.g. Lua scripts, enemies pack, etc.
Reskinning, including:
- New color palettes for characters in the original game or for other community mods.
- Reskin the classic Streets of Rage 2 game - applied to any mod using the classic content, such as 30th Anniversary and Ninpo Kage Bunshin. A reskin can also replace the title screen art and music.
The same mod can provide a combination of those. For example, it can add a new playable character, replace classic music, add a new color palette for Blaze and provide a new title screen.
Custom Mod¶
Creating a new game, or content for use in new playable mods.
- Playable characters: custom sprites, animations, physics, hitboxes, throws information, icon, character select portrait, and optional Lua behavior.
- Enemies: custom sprites, animations, physics, swap of their classic behaviors, and optional Lua behavior.
- Items: breakable containers, and any objects spawned on levels, or by players or enemies, such as projectiles.
- Levels: layered background and foreground art organized in parallax layers, animated art, enemy spawns, item placement, camera limits, walls, music, transitions, and level effects.
- Cutscenes and endings: non-playable scene sequences built with level-style layers, and automatic transition timings.
- Color palettes: alternate colors for playable characters and entities from your mod.
- Audio: custom sounds, voices, music, and their loop points.
- Lua scripts: animation logic, projectiles, AI decisions, movement rules, reactions, and other runtime behavior.
Reskinning¶
Changing how the original Streets of Rage 2 game looks or sounds, while keeping its original gameplay intact.
- Classic playable characters: replace their sprites, icons, portraits, and add additional color palettes.
- Classic enemies and items: replace their sprites and color palettes, weapons, pickups, containers, projectiles.
- Classic level art: redesign level layers art and respective parallax settings.
- Classic cutscenes: The original game doesn't have cutscenes, but you can add your own.
- Classic ending: replace the original ending screens.
- Character select screen: art and parallax settings.
- Classic music: replacement tracks and loop points.
- Classic sounds: replacement voices and sound effects.
- Main title screen: art and parallax settings for the background presentation in the main menu.
Classic reskins do not change logic. For example, a reskin can make Galsia look and sound different, but Galsia still behaves the same.
Start here when the project is mainly visual or audio replacement for the classic game.
Picking a First Task¶
Pick the smallest task that matches the mod you actually want to make.
For a custom mod:
For a classic reskin:
- Reskin Workflow
- Add New Color Palettes
- Replace Classic Music
- Reskin the Title Screen
- Reskin Classic Characters
- Reskin Classic Levels
For sharing or testing: