What You Can Build

What New Era mods can do:

Custom Mod, which may be: - A new playable game mod, or - A non-playable mod, destined to provide tools and components for use in other mods. E.g. Lua scripts, enemies pack, etc.

Reskinning, including: - New color palettes for characters in the original game or for other community mods. - Reskin the classic Streets of Rage 2 game - applied to any mod using the classic content, such as 30th Anniversary and Ninpo Kage Bunshin. A reskin can also replace the title screen art and music.

The same mod can provide a combination of those. For example, it can add a new playable character, replace classic music, add a new color palette for Blaze and provide a new title screen.

Custom Mod

Creating a new game, or content for use in new playable mods.

  • Playable characters: custom sprites, animations, physics, hitboxes, throws information, icon, character select portrait, and optional Lua behavior.
  • Enemies: custom sprites, animations, physics, swap of their classic behaviors, and optional Lua behavior.
  • Items: breakable containers, and any objects spawned on levels, or by players or enemies, such as projectiles.
  • Levels: layered background and foreground art organized in parallax layers, animated art, enemy spawns, item placement, camera limits, walls, music, transitions, and level effects.
  • Cutscenes and endings: non-playable scene sequences built with level-style layers, and automatic transition timings.
  • Color palettes: alternate colors for playable characters and entities from your mod.
  • Audio: custom sounds, voices, music, and their loop points.
  • Lua scripts: animation logic, projectiles, AI decisions, movement rules, reactions, and other runtime behavior.

Reskinning

Changing how the original Streets of Rage 2 game looks or sounds, while keeping its original gameplay intact.

  • Classic playable characters: replace their sprites, icons, portraits, and add additional color palettes.
  • Classic enemies and items: replace their sprites and color palettes, weapons, pickups, containers, projectiles.
  • Classic level art: redesign level layers art and respective parallax settings.
  • Classic cutscenes: The original game doesn't have cutscenes, but you can add your own.
  • Classic ending: replace the original ending screens.
  • Character select screen: art and parallax settings.
  • Classic music: replacement tracks and loop points.
  • Classic sounds: replacement voices and sound effects.
  • Main title screen: art and parallax settings for the background presentation in the main menu.

Classic reskins do not change logic. For example, a reskin can make Galsia look and sound different, but Galsia still behaves the same.

Start here when the project is mainly visual or audio replacement for the classic game.

Picking a First Task

Pick the smallest task that matches the mod you actually want to make.

For a custom mod:

For a classic reskin:

For sharing or testing: