Difficulty Settings

Difficulty Settings controls the mod's list of difficulties and how each difficulty scales for different player counts. It is available when Mod Settings has gameplay settings enabled.

Difficulty List

The editor lets you choose how many difficulty levels the mod exposes. Each difficulty has:

  • A display name.
  • Enemy difficulty value.
  • Starting lives.
  • Starting credits.
  • Score thresholds for extra lives.

The default table includes familiar difficulty names such as Very Easy, Easy, Normal, Hard, Hardest, Mania, Mania Plus, and MegaMania. You can rename, remove, or add difficulties to fit the mod.

Per-Player Scaling

Each difficulty stores separate settings for different player counts. This lets a four-player game spawn more enemies or activate waves faster than a solo game without changing the displayed difficulty name.

Per-player settings include:

  • Maximum enemies on screen.
  • Enemy health multiplier.
  • Boss health multiplier.
  • Enemy damage multiplier.
  • Enemy velocity multiplier.
  • Enemy on-screen activation multiplier.
  • Enemy timer activation multiplier.
  • Player damage multiplier.
  • Whether the next spawn difficulty tier is used.

Testing Balance

Always test the same level on multiple player counts after changing difficulty settings. Spawn density, activation speed, and boss health can feel correct for one player but become too easy or boring for four players.

Related pages: Test Mod, Spawns, Enemy Logic.