Open Tools¶
The selected mod's editor menu opens the bundled tools for that mod. The game passes the selected mod folder to each tool, so the tool opens directly into the right data.
Tool Buttons¶
Character Editor opens the character tool for mod characters and classic character reskins.
Level Editor opens the level tool for mod levels and classic level reskins. It also includes cutscenes, character select and title screen reskins.
Audio Editor opens the audio tool for custom audio and classic audio replacements.
Palettes opens the game's built-in palette editor. Palettes are not edited in the Character Editor. See Color Palettes.
Scripts opens the selected mod's Scripts folder. Lua scripts are edited using a basic text editor program or an IDE with support for Lua (not included).
Launch Notes¶
Keep the game and tool open while editing if that is convenient, but avoid opening the same mod in multiple copies of the same tool. Each tool saves into the same mod folder, so two copies can overwrite each other's recent changes.
Test changes using Test Mod. Use hot-reloading for quick edit and test iterations.