Special Screens

Special screens are non-standard level visuals such as presentation scenes, title screen art, character-select-style presentation, ending screens, and level cutscenes. The Level Editor edits these using the same layer and art systems as level backgrounds, with extra fields for screen-specific movement where needed.

Available Special Content

Depending on mode, the sidebar can expose:

  • Presentation.
  • Title Screen.
  • Ending.
  • Level cutscenes.
  • Classic Reskin replacement levels.
  • Classic Reskin cutscenes.

In Mod mode, special screens live alongside the mod's level data. In Classic Reskin mode, special screens are saved under Level Replacements/Classic so they replace classic presentation content.

Title Screen Images

Some images can be converted between normal static images and Title Screen Image entries. Title Screen Image entries expose fields such as start X offset, lerp speed, initial delay, wiggle amplitude, and wiggle frequency.

Use Title Screen Image entries only when the image needs title-specific motion. Use static images for normal background art.

Cutscene Scenes

Cutscene scenes can use layers, static images, animations, music, and end timing. Use Art Animation for animated elements and Scene Settings for music and cutscene end time.

Testing

Test special screens from the menu flow or level flow that uses them. A screen can look correct in the editor preview but still need timing, music, or transition adjustment in the game.

Related pages: Background Layers, Levels, Scenes, and Cutscenes, Export Mod.