Classic or External Palettes

External palettes target an entity owned by another pack. The most common case is a palette pack for Classic characters.

Goal

Add alternate palettes for Classic or dependency-owned entities without replacing the full entity.

Prerequisites

  • A source mod under Editor.
  • The target mod or dependency is available in your game.
  • You know the target entity name, such as a Classic playable character or enemy.

Steps

  1. Open the mod in the in-game editor menu.
  2. Open the palette tools.
  3. Choose the target mod, such as Classic.
  4. Choose the target entity.
  5. Create a new palette or edit an existing palette.
  6. Adjust colors using the palette editor.
  7. Save the palette.
  8. Test the target entity in-game using that palette.

External palettes are stored under a target path such as:

Palettes/
  Classic/
    Axel/
      palette 0.png

Testing

  • Check the palette on the target character or enemy in real gameplay.
  • Check hit flashes, shadows, HUD icons, and portraits if those systems use the palette.
  • Test the palette beside other players using the same base character.
  • If the target mod is a dependency, export and test with the dependency installed.