Classic or External Palettes¶
External palettes target an entity owned by another pack. The most common case is a palette pack for Classic characters.
Goal¶
Add alternate palettes for Classic or dependency-owned entities without replacing the full entity.
Prerequisites¶
- A source mod under
Editor. - The target mod or dependency is available in your game.
- You know the target entity name, such as a Classic playable character or enemy.
Steps¶
- Open the mod in the in-game editor menu.
- Open the palette tools.
- Choose the target mod, such as
Classic. - Choose the target entity.
- Create a new palette or edit an existing palette.
- Adjust colors using the palette editor.
- Save the palette.
- Test the target entity in-game using that palette.
External palettes are stored under a target path such as:
Palettes/
Classic/
Axel/
palette 0.png
Testing¶
- Check the palette on the target character or enemy in real gameplay.
- Check hit flashes, shadows, HUD icons, and portraits if those systems use the palette.
- Test the palette beside other players using the same base character.
- If the target mod is a dependency, export and test with the dependency installed.