Package, Export, and Share

Exporting turns your editable source mod from Editor into a playable .zip in Mods.

Goal

Prepare a mod for players, export it, and share the correct file.

Prerequisites

  • A source mod under Editor.
  • The mod has been tested in game.
  • Required dependencies are installed and listed in the mod settings.

Pre-export checklist

  • The mod name, description, and thumbnail are final enough for release.
  • Unused test content has been removed or intentionally left in.
  • Playable characters, enemies, levels, cutscenes, palettes, audio, and scripts have been tested.
  • Dependencies are correct.
  • Any dependency version used for export is the version players should use.
  • Multiplayer users have a clear version number or release label to compare.

Export

  1. Run the game.
  2. Open the in-game editor menu.
  3. Select the mod.
  4. Choose Export.
  5. Wait for the export to finish.
  6. Open the Mods folder.
  7. Find the exported file, usually Mods/<Mod Name>.zip.

The exported .zip can be uploaded or shared. Players should place that file directly in their Mods folder.

Share the mod

When sharing, include:

  • The exported .zip.
  • A short description of what changed.
  • Required dependencies and their versions.
  • Whether the mod is intended for single-player, local multiplayer, online multiplayer, or all of them.
  • Any known issues.

Do not ask players to copy your source folder into Editor unless you are intentionally sharing an editable project for other modders.

Multiplayer

Both players need the same exported mod version. New Era checks checksum equality for the loaded mod and dependencies.

If you update and re-export the mod, share the new .zip with every player. A small local edit creates a different checksum.