Character Editor

The Character Editor edits playable characters, enemies, and items. Use it to build new mod characters, or to create Classic Reskin replacements for original SOR2 entities. It is launched from the selected mod's in-game editor menu and saves directly into that mod folder.

It covers importing sprites from files or from a SOR2 ROM hack, editing animation artwork and timing, configuring hit boxes, body boxes and throw data, adding logic and audio events, and setting entity-wide properties such as movement speeds, icon and portrait.

Two things the editor does not do: colour palettes are edited in the game's built-in palette editor, and ROM import only supports hacks based on the US/western Streets of Rage 2 ROM — not Bare Knuckle 2, and not heavily rearranged hacks such as Streets of Rage 2 Syndicate Wars.

New Here?

Read these two first — they explain the interface itself, which the rest of this section assumes:

  • The Workspace — the panels, the preview's mouse controls, and every keyboard shortcut.
  • The Inspector — every setting, organised so you can find one when you do not know its name.

Then read Mod Characters vs Classic Reskin before creating anything, because it decides where your work is saved and what it can do:

  • Mod mode creates content under the mod's Entities folder. Use it for new playable characters, enemies, and items spawned in custom levels.
  • Classic Reskin mode creates replacements under Entity Replacements/Classic. Use it when an original character, enemy, or item should look different while keeping its classic gameplay.

Reference Pages

Interface

Getting content in

Building the character

By entity type

Related editor areas: In-Game Mod Editor, Audio Editor, Color Palettes, Scripting.