Add Custom Audio¶
Audio can be owned by your mod or used as a replacement for audio from another pack.
Goal¶
Add custom sounds, voices, music, and optional Classic audio replacements.
Prerequisites¶
- A source mod under
Editor. - Audio files in
WAV,MP3, orOGGformat. - A plan for where each sound or track will be used.
Add sounds or music owned by your mod¶
- Open the mod in the in-game editor menu.
- Launch the Audio Editor.
- Choose Mod mode.
- Drop the mod folder into the editor if prompted.
- Add sound files for effects, voices, or short cues.
- Add music files for stages, menus, or cutscenes.
- Set loop points for music that should loop.
- Save.
- Reference the audio from character events, level music settings, cutscenes, or scripts.
Replace Classic audio¶
- Open the Audio Editor.
- Choose Classic Reskin mode.
- Select the target voice, SFX, or music entry.
- Drop replacement audio on the entry or choose audio already in the mod.
- Set loop points for replacement music.
- Save and test in game.
Testing¶
- Test audio during real gameplay, not only in the preview.
- Check volume against attacks, enemy voices, hit sparks, and music.
- Confirm music loops cleanly.
- Confirm replacement audio plays only where expected.
- Export the mod and test the exported
.zip; missing audio references are easier to catch after export.