Add Custom Audio

Audio can be owned by your mod or used as a replacement for audio from another pack.

Goal

Add custom sounds, voices, music, and optional Classic audio replacements.

Prerequisites

  • A source mod under Editor.
  • Audio files in WAV, MP3, or OGG format.
  • A plan for where each sound or track will be used.

Add sounds or music owned by your mod

  1. Open the mod in the in-game editor menu.
  2. Launch the Audio Editor.
  3. Choose Mod mode.
  4. Drop the mod folder into the editor if prompted.
  5. Add sound files for effects, voices, or short cues.
  6. Add music files for stages, menus, or cutscenes.
  7. Set loop points for music that should loop.
  8. Save.
  9. Reference the audio from character events, level music settings, cutscenes, or scripts.

Replace Classic audio

  1. Open the Audio Editor.
  2. Choose Classic Reskin mode.
  3. Select the target voice, SFX, or music entry.
  4. Drop replacement audio on the entry or choose audio already in the mod.
  5. Set loop points for replacement music.
  6. Save and test in game.

Testing

  • Test audio during real gameplay, not only in the preview.
  • Check volume against attacks, enemy voices, hit sparks, and music.
  • Confirm music loops cleanly.
  • Confirm replacement audio plays only where expected.
  • Export the mod and test the exported .zip; missing audio references are easier to catch after export.